Fiddling with weapons
I've uploaded a new version of the rules after fiddling a bit with the weapons.
Firstly, the base stats have been adjusted to give a bit more variety to both number of attacks and the reliability of the base weapon. Originally i had set all base attacks to "1" and all reliability tests to "4+", but this wasn't very satisfying. So there's lots of variation in all the weapon stats for the base weapons. Some now are naturally rubbish (The Sadistic Babbling Slugger needs 5+ to hit and a 6+ to pass the Reliability tes) and some are great (The Blunt Pummelling Blaster; Hitting on 3+ and a 2+ to pass Reliability).
Which makes them far more swingy, but I hope that makes them more fun,
I've also shifted around and adjusted the specials.
"Netted" has gone as i felt it was a bit dull and it's been replaced by "Multihit" which allows you to allocate all the weapon hits to multiple targets. Which I feel is more fun and has more potential to be combined with large ATTACK slot cards.
Generally I've shifted the specials about to try and maximise the compatibility with other slots so that the weapons generate more fun and interesting combinations.
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Skirmish game of clinical trials with random weapons
Status | Released |
Category | Physical game |
Author | Ched80 |
Tags | miniatures, skirmish, wargame |
More posts
- Deterministic Weapons19 days ago
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