Deterministic Weapons



So I felt the weapon system wasn't quite up to scratch and I wanted some weapons to have more of an area effect rather than them all be point-to-point shooters.
So I've adapted the system to be deterministic from the cards, so technically you could determine all the stats just by looking at the cards. I say technically as there are quite a lot of rules to understand in order to determine everything.
So I put together a handy weapon sheet so that you can quick calculate everything. Wepaons now have 6 stats, up from 5 as I added "RADIUS" which is the radius around the target that needs to perform a SAVE test for the HITS.
In any case these are the rules:
- ATTACKS: Number of D6 you roll when performing a SHOOT action.
- = Number of cards with a MATCHING SUIT.
- DAMAGE: The amount of damage to apply to the target for each FAILED SAVE.
- = 1 + number of SPADES.
- RANGE: The maximum distanst a target can be to shoot at it with this weapon.
- = 2" + 2" for every DIFFERENT SUIT.
- HIT: The minimum value on the ATTACK D6s needed to HIT.
- = 5 - number of CLUBS.
- RADIUS: The radium around the target affected by the attack. HITS applied to the target, also apply to ALL in radius range.
- = Number of DIAMONDS.
- RELIABILITY: The minim value on the RELIABILITY D6 needed or the weapon breaks.
- = 5 - number of HEARTS.
So say for example we had a weapon with 7 CLUBS in the ATTACKS slot, the JACK of HEARTS in the HIT slot and the 3 DIAMONDS in the RANGE slot we create a BLUNT PUMMELLING DEVASTATOR with the following basic stats:
- ATTACKS: all cards are different so the result is 1 + 0 = 1.
- DAMAGE: there are no SPADES so the result is 1 + 0 = 1.
- RANGE: we have 3 DIFFERENT SUITS so the result is 2" + (2 x 3)" = 8”.
- HIT: there is 1 CLUB, so the result should be 5 - 1 = 4+.
- RADIUS: there is 1 DIAMOND, so the result is 1”.
- RELIABILITY: there is 1 HEART, so the result is 5 - 1 = 4+.
The 7 CLUBS overrides the 1 ATTACK to 7 ATTACKs,
The 3 DIAMONDS overrides the 8" RANGE to 3" RANGE.
The JACK of HEARTS does not override (it's a FACE card) but instead applied the "BLADED" keyword to the weapon "Perform 1 attack on each unit within 2" when SHOOTING."
Files
Get Volunteers Wanted
Volunteers Wanted
Skirmish game of clinical trials with random weapons
Status | Released |
Category | Physical game |
Author | Ched80 |
Tags | miniatures, skirmish, wargame |
More posts
- Fiddling with weapons25 days ago
Leave a comment
Log in with itch.io to leave a comment.