Update#2
The Vacuum » Devlog
The 2nd of the weekly updates is out. The change log for this update is as follows:
- // 2017.08.07 - removed unused resource icons from ring screen.
- I may add these resources back into the game at some point, but right now I think they just overly complicate the resource systems.
- // 2017.08.07 - added irridium energy cell part.
- I'm aiming to add at least one new part each week.
- // 2017.08.07 - changed how global stats are loaded/saved
- This is so XP can be retained through each play through. I want XP to be retained as later I want to restrict which parts you can start with based on your global XP.
- // 2017.08.07 - fixed error with bullets already existing when starting new game
- // 2017.08.08 - added windowed mode option
- This allows me to capture the game for videos, etc. hence i now have some video game-play to show.
- // 2017.08.08 - added player xp
- For reasons explained above. You don't see your running XP total and it is not linked to any bonus system within the play-through, but at the start of each new play-through you should see the available build-points increase. You gain XP for each day you survive, for each object you defeat, destroy and capture and every planet orbited.
- // 2017.08.09 - added science icon to screen
- I added an upgrade system into this version such that every 100 science points you can upgrade a part's stats randomly. I may not stay with the random upgrade system, but in this initial version it's random
- // 2017.08.11 - added feature to upgrade parts by dragging science icon over desired part for random bonus.
- As explained above you can now improve your existing parts to improve your ship. I want to expand it to crew members too, but that will be for next week.
Files
The_Vacuum_v102.zip 22 MB
Aug 12, 2017
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The Vacuum
2D, top-down space adventure game with realistic orbital mechanics
Status | In development |
Author | Ched80 |
Genre | Adventure |
Tags | 2D, orbit-physics, Sci-fi, Space |
Languages | English |
More posts
- Update#8Oct 20, 2017
- Update#7Sep 22, 2017
- Update#6Sep 15, 2017
- Update#5Sep 08, 2017
- Update#4Sep 01, 2017
- Update #3Aug 17, 2017
- First of the weekly(ish) updatesAug 06, 2017
- v1.0 finally hereJul 29, 2017
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