Update #3
The Vacuum » Devlog
Here's update #3, a little earlier than usual as I'm taking a few days holiday with the family from tomorrow. It also means it'll be a little longer to update #4, but I'll make sure that update is bigger than usual. So this update's change log:
- // 2017.08.14 - added 10 kg mass accelerator part
- This is the first BIG gun in the game - it's not very accurate, but can deliver a killer blow to enemies.
- // 2017.08.14 - added direction marker for planets.
- This allows you to select a planet from the map along the bottom and it shows you whih direction to head in.
- // 2017.08.14 - added mouse scroll zooming.
- Added to improve the game play.
- // 2017.08.16 - changed crew speech and interaction.
- This is the first step to having proper crew dialogue. So far I've only implemented a very basic set up where crew will state basic information, but the next update will include the start of conversations.
- // 2017.08.16 - fixed bug with part upgrades.
- What it says really - it wasn't working - it is now.
- // 2017.08.16 - reversed order of messages to ensure latest is at the top.
- Nothing cleaver, it just works better now.
- // 2017.08.17 - changed collected items to be displayed as messages rather than a pop-up.
- I figured the drop down card was a bit pointless and didn't make much sense so the collected items are now declared as messages.
- // 2017.08.17 - changes how parabolic orbits are drawn
- Previously only half an orbit was drawn when it was parabolic, so I've corrected this now.
Files
The_Vacuum_v103.zip 22 MB
Aug 17, 2017
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The Vacuum
2D, top-down space adventure game with realistic orbital mechanics
Status | In development |
Author | Ched80 |
Genre | Adventure |
Tags | 2D, orbit-physics, Sci-fi, Space |
Languages | English |
More posts
- Update#8Oct 20, 2017
- Update#7Sep 22, 2017
- Update#6Sep 15, 2017
- Update#5Sep 08, 2017
- Update#4Sep 01, 2017
- Update#2Aug 12, 2017
- First of the weekly(ish) updatesAug 06, 2017
- v1.0 finally hereJul 29, 2017
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